As with any LARP, Veil of Ashes has its own unique crafting system that allows the player to create powerful magic items that can be used to enhance the abilities that your character is capable of. This could include Jewelry, Weapon Rods, Auras, Binding Focuses, and Tattoos that can all be infused with magic. In this post, we will discuss the process of making a magic item from beginning to end.
Crafting Types
At Veil of Ashes, we have 6 crafting types, Apothecary, Artificer, Blacksmithing, Chef, Ritual, and Runecraft.
- Apothecary – Skilled alchemists blending herbs and toxins, Apothecaries create acids and poisons to weaken foes, whether subtly through food or as powerful direct weapons, giving allies an edge.
- Artificer – Artificers enchant gemstones and devices with magic for protection, resistance, and elemental power, crafting devices that enhance spellcasters’ power and provide essential defenses in battle.
- Blacksmith – Resilient metalworkers, blacksmiths forge and enchant weapons and armor, even creating self-regenerating armors and powerful weapons to shield against specific attacks.
- Chef – Culinary masters, chefs create flavorful meals with fortifying, healing effects that strengthen the body, resist toxins, and boost focus for spellcasters.
- Ritual – Ritualists are disciplined spellcasters skilled in complex magic, capable of cleansing, dispelling, cursing, and binding magic into powerful Binding Focuses.
- Runecraft – Rune crafters use geometry and enchantment to create power-boosting runes, enhancing strength, protection, and resistance, essential for spellcasting and defensive scrolls.
Vessels
Out of these crafting areas, you can produce many magical “Enduring Effects” that can be placed into a “Vessel”. For starts, let’s look at what vessels can be created by each crafting type.
- Apothecary – no known magical vessel currently, however it is rumored that the great alchemists are working to develop new ways to protect a dwelling.
- Artificer – Jewelry – this could be of any type you choose, Rings, Necklaces, broaches, crowns, etc.
- Blacksmith – Weapon Rods – at Veil of Ashes we respect that people spend a lot of money and time buying or crafting their weapons. As such we infuse magic for a weapon into a rod that can be worn from your belt. If the wielder resurrects, they would drop the rod, but not their weapon.
- Chef – Auras – your Aura can be magically enriched so that you can infuse magic into it.
- Ritual – Binding Focus – allows you to store spells from your memory to be used later.
- Runecraft – Tattoos – creates a magical tattoo on a person that can be infused with magical effects.
For each of the vessels listed above, there are multiple tiers that can be crafted. These tiers are Standard (Iron), Improved (Silver), Master (Gold), and Legendary (Mithril). The higher the tier, the more “Slots” or magical effects the vessel holds. A typical Standard (Iron) vessel will have 2 Slots where a typical Legendary (Mithril) vessel could have as many as 6 Slots. These slots have 3 categories: Augmentation, Alteration, and Defense. Each category has specific magical enhancements known as “Enduring Effects” that can go into that type of slot.
Enduring Effects
Enduring Effects are magical enhancements that are made by crafters and can be infused into a vessel so that its properties can be used. There are several types of Enduring Effects, and each do different things. The list below shows the types of Enduring Effects and how they can be placed based on the vessel slot types:
- Alteration
- Armor Repair – Repairs armor over time.
- Aura Improvement – modifies how a user bleeds out and performs first aid.
- Body Augmentation – modifies the wearer’s body to increase hit points or other effects.
- Regeneration – allows for the regeneration of armor or body.
- Defense
- Damage Absorption – Allows the item to absorb certain types and amounts of damage so the wearer does not take the damage.
- Damage Reduction – Reduces the amount of damage that hits you from a certain type of damage.
- Mask - protect against specific spell types (e.g., mind-affecting or metabolic)
- Protection Aura – magical armor that resets every 10 minutes.
- Augmentation
- Elemental Damage Aura – allows for bonus melee damage and elemental taglines
- Magical Damage Aura - allows for bonus melee damage and “Magic” taglines
- Spell Augmentation – increase spell power for certain types of spells.
- Strength Augmentation - increase damage done by a weapon.
The Magic Item
Now that we have gone through the fundamentals of the crafting system at Veil of Ashes, let look at an example of how you might put together a magic item.
Let’s say you are a Primal Sorcerer, and you wanted to have a necklace with some magical properties. You could reach out to an Artificer and commission a necklace to be made. In this example lets say you wanted a gold necklace. The artificer may offer to make a “Gold Jewelry – Defense” this scroll has 5 slots that can accept enduring effects: 2x Augmentation, 1x Alteration, and 2x Defense.
Once the vessel has been created you can turn to the artificer or any other crafters to help with adding things to the vessel. Given that you are a Sorcerer, maybe you want some enchantments that will offer you magical protection as well as some additional offensive capabilities. You might go with something like this:
Slots | Enduring Effect |
Augmentation | Spell Augmentation - Healing |
Augmentation | Spell Augmentation - Corruption |
Alteration | Body Augmentation - +5 body points |
Defense | Protection Aura |
Defense | Mask – Silencing Magic |
*NOTE: The actual names of the rituals have not been included here as you will need to find this information in-play as your character.
The setup above would give you a well-rounded item that would give you bonus to all your healing and corruption spells, Additional hit points (Body Points), Magical Armor, and protection from Silencing Spells.